Beijing Wenmai Interactive Technology Co., Ltd. is mainly engaged in browser game development and platform operation. The company has always focused on game product research and development. It currently has 7 years of independent R&D and operation experience in client and browser games, and 3 years of browser game R&D and joint operation experience. The company currently has nearly 100 employees, most of whom are technical personnel. Core R&D team members are "mostly veteran players of client games." The company has always focused on game product research and development. It currently has 7 years of independent R&D and operation experience in client and browser games, and 3 years of browser game R&D and joint operation experience. The company currently has nearly 100 employees, most of whom are technical personnel. Core R&D team members are "mostly veteran players of client games." In 2007, the company self-developed the "Dragon Vein Engine." In 2013, the client game product "Peak" was successfully launched, and in the same year at the 8th Game Exchange Conference, the product was successfully integrated into the Quyou system. In 2014, the micro-client online game "Legend of Blood Drink" was launched, achieving tens of millions in single-platform revenue and nearly 400 server groups. In 2016, the web product "Hot-Blooded War Song" officially entered open beta. The product was endorsed by Yue Yunpeng, with peak monthly revenue of nearly 30 million and a total of nearly 7,000 server openings; a mature R&D team, accumulation in the legendary product field, solid technical accumulation, complete marketization experience, a well-established upstream and downstream industry chain structure, and a huge reserve of user resources. In 2017, the web product "Dragon Slaying Chronicles" officially entered open beta, with peak monthly revenue of nearly 50 million and a total of nearly 9,000 server openings; in July 2017, the web product "Attack on Sand City" officially entered open beta, with peak monthly revenue of nearly 50 million and a total of nearly 6,000 server openings; since 2018, mobile game products have been launched successively.
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