Company Overview

Development Stage

  • Products: 超进化物语 口袋大师 and 25 more.
  • Honors: 科技型中小企业 市科技型中小企业 According to algorithm
  • Salary: 83.3% of positions earn 6-15K, In 2026 vs last yeardecreased by 33%.。.
  • Recruiting: In 2026 vs 2025decreased by 62%.
  • Requirement: Education: 大专 leads with 58.3%. Experience: 1-3年 leads with 66.7%.
  • Region: Distributed across 1 regions, 长沙: 91.7%, 深圳: 8.3%.

About the Company

︵︵︵︵︵︵︵︵ Who We Are ︶︶︶︶︶︶︶︶ Tanyu Interactive Science is located in the Shenzhen High-tech Industrial Park, an area with a beautiful environment and a strong entrepreneurial atmosphere. Shenzhen is China's *youngest innovative city. Its immigrant culture, respect for knowledge, and courage to try new things—this spirit of daring to be first in the world—has always filled every corner of this city. Here, there are top students striving side by side, low-key and aloof geeks, and confident and humorous hardcore gamers. We also have years of mobile game development experience, from single-player games to online games, from Symbian to Android and iOS. We have personally witnessed mobile games degrade from simple joy into tedious imitation and repetition, and therefore we are even more committed to changing the status quo of the industry and exploring the essence of what makes games delightful. Once a game developer, now a game publisher, we have personally experienced and deeply understand the hardships of game creation, and therefore we can also more deeply understand the heavy responsibility borne by game publishers. We do not easily sign a work, nor do we easily give up on a work. We firmly believe that games are a scientific system based on culture and art. We acknowledge that this science has just begun and is incredibly difficult. In the face of such enormous difficulty, we calm down and gradually establish a Game Research Institute, dedicated to exploring the scientific origins of interactive entertainment and seeking the essential mechanism of that intoxicating joy, so that joy can be precisely reproduced in creation. Therefore, we innovate traditional concepts and adopt a rotating CEO system and a decision-making committee mechanism, to further prevent the cognitive ossification of cultural enterprises, stay in sync with the times and with players, and keep innovative ideas bursting forth at any time.︵︵︵︵︵︵︵︵ We Believe ︶︶︶︶︶︶︶︶ We adhere to the product philosophy that "games are science," and we are neither worried nor afraid of becoming an industry outlier. We believe that games are a fusion of science and art, but this is not simply understood as a subjective grafting of technology and fine art. To study games scientifically, we must not only deeply understand today's cultural phenomena and popular trends, but more importantly, study the scientific mechanisms that produce immense pleasure, sustained fascination, and simple joy. The analytical methods used in the research process involve biology, mathematics, physics, computer science, aesthetics, psychology, and so on. Our company encourages knowledge sharing and multidisciplinary exchange. We look up to top students and geeks, long for creative interaction and collisions of ideas, and are happy to discuss with producers from all walks of life the impact of games on human behavior and social phenomena. We believe that products designed with care according to the inherent principles of games will inevitably have a success rate far higher than copying a product that is "well made." Often, producers who are eager for quick success either stick to convention or use deviant creative methods to break the rules, causing culture and art to become mere formality. We also do not deny that at the current stage there is an element of chance in the success of game products, but on the path of learning and exploration, we want to go farther and more solidly. Therefore, we are more willing to tread where no one has gone before and perceive the infinite possibilities of game creation. Admittedly, we are not yet outstanding enough, but it can be foreseen that in a few years we will be more important than Alibaba.

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Pocket Master Products & Services (25 in total)

7.2, 472万 downloads
追求策略性、即时性和创造性的怪兽世界
6.7, 263.4万 downloads
首款基于现实地理位置的精灵游戏
6.6, 24.4万 downloads
策略数码,Q萌经典,梦回童年
5.5, 19.9万 downloads
一款画风独特,玩法很考验大局观的策略游戏。在游戏中你可以沙场点兵,也可以有如凯撒大帝一般踏平整个世界,征服全球。各种随机事件让游戏寿命、游玩时间大幅增长,联盟对战则能让玩家享受国战的乐趣。
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Pocket Master How Fast Is Hiring Growing? (1 open positions)

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Growth Rate
2026 vs 2025
  • 2025: Down 72%
  • 2024: Down 29%
  • 2023: Up 33%
  • 2022: Up 75%
Pocket Master Year-by-Year Hiring:
* Hiring was generally low during 2020-2022 due to the pandemic
Note: How fast is hiring at Shenzhen Tanyu Interactive Science & Culture Co., Ltd. growing? Pocket Master2025: 13 openings (down 72%), 2024: 46 openings (down 29%), 2023: 65 openings (up 33%), 2022: 49 openings (up 75%), 2021: 28 openings. A rising curve may indicate expansion; a falling curve may indicate slower growth or good retention. Based on publicly available data, for reference only.

Pocket Master — What Are the Salaries Like? (12 records)

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Pocket Master Salary Overview
salary range: 6K - 20K, 83.3% of roles pay ¥6-15K
Note: salary statistics are based on 12 salary records from the past year and depend on the job sample. For reference only.
How is the salary at Shenzhen Tanyu Interactive Science & Culture Co., Ltd.?Pocket Master83.3% of positions earn 6-15K, Undergraduate salary: ¥。计算机/网络/技术类 average salary ¥10.8K。 Note: Based on analysis of job postings, does not represent current on-the-job positions; system stability may affect objectivity. For reference only.Data inaccurate? Let us know

Pocket Master honors, qualifications & industry associations

Tags are labelled based on keyword text matching analysis and may be related to the company. For reference only.

Pocket Master Related Industry Tags

Tags are auto-annotated by keyword text matching and may be correlated. For reference only.

Job Category

  • 计算机/网络/技术类
    75% of total 75%
  • 美术/设计/创意类
    33.3% of total 33.3%
  • 市场/公关/媒介类
    25% of total 25%
  • 其他(研发和技术类)
    8.3% of total 8.3%

Education

  • 大专
    58.3% of total 58.3%
  • 本科
    41.7% of total 41.7%

Experience

  • 1-3年
    66.7% of total 66.7%
  • 3-5年
    25% of total 25%
  • 不限
    8.3% of total 8.3%
View Detailed Analysis

What does Shenzhen Tanyu Interactive Science & Culture Co., Ltd. require? Who is Pocket Master hiring? Pocket Master recruitment: 计算机/网络/技术类占比最多占75%,其次是美术/设计/创意类占33.3%. What education can get in at Pocket Master? 大专占比最多占58.3%,其次是本科占41.7%. Work experience required at Pocket Master? 1-3年占比最多占66.7%,其次是3-5年占25%. Where are the job locations at Pocket Master? 长沙占比最多占91.7%,其次是深圳占8.3%. Based on job postings from the past year, for reference only.

Business Registration

Provided by

Operating Status: 开业
Registered Capital: 500万(元)
Legal Representative: 庞锦旗
Date Established:
Credit Code: 914403003582961687
Registered Address: 深圳市南山区粤海街道高新区社区高新南一道009号中科研发园三号楼506

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